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_extends() {\n _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n };\n\n return _extends.apply(this, arguments);\n}\n\nfunction _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n\n return target;\n}\n\nimport { chakra, forwardRef } from \"@chakra-ui/system\";\nimport { __DEV__ } from \"@chakra-ui/utils\";\nimport * as React from \"react\";\n/**\n * Box is the most abstract component on top of which other chakra\n * components are built. It renders a `div` element by default.\n *\n * @see Docs https://chakra-ui.com/box\n */\n\nexport var Box = chakra(\"div\");\n\nif (__DEV__) {\n Box.displayName = \"Box\";\n}\n/**\n * As a constraint, you can't pass size related props\n * Only `size` would be allowed\n */\n\n\nexport var Square = /*#__PURE__*/forwardRef(function (props, ref) {\n var size = props.size,\n _props$centerContent = props.centerContent,\n centerContent = _props$centerContent === void 0 ? true : _props$centerContent,\n rest = _objectWithoutPropertiesLoose(props, [\"size\", \"centerContent\"]);\n\n var styles = centerContent ? {\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\"\n } : {};\n return /*#__PURE__*/React.createElement(Box, _extends({\n ref: ref,\n boxSize: size,\n __css: _extends({}, styles, {\n flexShrink: 0,\n flexGrow: 0\n })\n }, rest));\n});\n\nif (__DEV__) {\n Square.displayName = \"Square\";\n}\n\nexport var Circle = /*#__PURE__*/forwardRef(function (props, ref) {\n var size = props.size,\n rest = _objectWithoutPropertiesLoose(props, [\"size\"]);\n\n return /*#__PURE__*/React.createElement(Square, _extends({\n size: size,\n ref: ref,\n borderRadius: \"9999px\"\n }, rest));\n});\n\nif (__DEV__) {\n Circle.displayName = \"Circle\";\n}","(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('lottie-web'), require('react'), require('prop-types')) : typeof define === 'function' && define.amd ? define(['exports', 'lottie-web', 'react', 'prop-types'], factory) : (global = global || self, factory(global['lottie-react'] = {}, global.Lottie, global.React, global.PropTypes));\n})(this, function (exports, lottie, React, PropTypes) {\n 'use strict';\n\n lottie = lottie && Object.prototype.hasOwnProperty.call(lottie, 'default') ? lottie['default'] : lottie;\n var React__default = 'default' in React ? React['default'] : React;\n\n function _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n }\n\n function ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n }\n\n function _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n }\n\n function _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n\n return target;\n }\n\n function _objectWithoutProperties(source, excluded) {\n if (source == null) return {};\n\n var target = _objectWithoutPropertiesLoose(source, excluded);\n\n var key, i;\n\n if (Object.getOwnPropertySymbols) {\n var sourceSymbolKeys = Object.getOwnPropertySymbols(source);\n\n for (i = 0; i < sourceSymbolKeys.length; i++) {\n key = sourceSymbolKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n\n return target;\n }\n\n function _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n }\n\n function _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n }\n\n function _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n }\n\n function _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n }\n\n function _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) {\n arr2[i] = arr[i];\n }\n\n return arr2;\n }\n\n function _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n }\n\n var useLottie = function useLottie(props, style) {\n var animationData = props.animationData,\n loop = props.loop,\n autoplay = props.autoplay,\n initialSegment = props.initialSegment,\n onComplete = props.onComplete,\n onLoopComplete = props.onLoopComplete,\n onEnterFrame = props.onEnterFrame,\n onSegmentStart = props.onSegmentStart,\n onConfigReady = props.onConfigReady,\n onDataReady = props.onDataReady,\n onDataFailed = props.onDataFailed,\n onLoadedImages = props.onLoadedImages,\n onDOMLoaded = props.onDOMLoaded,\n onDestroy = props.onDestroy,\n lottieRef = props.lottieRef,\n renderer = props.renderer,\n name = props.name,\n assetsPath = props.assetsPath,\n rendererSettings = props.rendererSettings,\n rest = _objectWithoutProperties(props, [\"animationData\", \"loop\", \"autoplay\", \"initialSegment\", \"onComplete\", \"onLoopComplete\", \"onEnterFrame\", \"onSegmentStart\", \"onConfigReady\", \"onDataReady\", \"onDataFailed\", \"onLoadedImages\", \"onDOMLoaded\", \"onDestroy\", \"lottieRef\", \"renderer\", \"name\", \"assetsPath\", \"rendererSettings\"]);\n\n var _useState = React.useState(false),\n _useState2 = _slicedToArray(_useState, 2),\n animationLoaded = _useState2[0],\n setAnimationLoaded = _useState2[1];\n\n var animationInstanceRef = React.useRef();\n var animationContainer = React.useRef(null);\n /*\n ======================================\n INTERACTION METHODS\n ======================================\n */\n\n /**\n * Play\n */\n\n var play = function play() {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.play();\n };\n /**\n * Stop\n */\n\n\n var stop = function stop() {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.stop();\n };\n /**\n * Pause\n */\n\n\n var pause = function pause() {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.pause();\n };\n /**\n * Set animation speed\n * @param speed\n */\n\n\n var setSpeed = function setSpeed(speed) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.setSpeed(speed);\n };\n /**\n * Got to frame and play\n * @param value\n * @param isFrame\n */\n\n\n var goToAndPlay = function goToAndPlay(value, isFrame) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.goToAndPlay(value, isFrame);\n };\n /**\n * Got to frame and stop\n * @param value\n * @param isFrame\n */\n\n\n var goToAndStop = function goToAndStop(value, isFrame) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.goToAndStop(value, isFrame);\n };\n /**\n * Set animation direction\n * @param direction\n */\n\n\n var setDirection = function setDirection(direction) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.setDirection(direction);\n };\n /**\n * Play animation segments\n * @param segments\n * @param forceFlag\n */\n\n\n var playSegments = function playSegments(segments, forceFlag) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.playSegments(segments, forceFlag);\n };\n /**\n * Set sub frames\n * @param useSubFrames\n */\n\n\n var setSubframe = function setSubframe(useSubFrames) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.setSubframe(useSubFrames);\n };\n /**\n * Get animation duration\n * @param inFrames\n */\n\n\n var getDuration = function getDuration(inFrames) {\n var _a;\n\n return (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.getDuration(inFrames);\n };\n /**\n * Destroy animation\n */\n\n\n var destroy = function destroy() {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.destroy();\n };\n /*\n ======================================\n LOTTIE\n ======================================\n */\n\n /**\n * Load a new animation, and if it's the case, destroy the previous one\n * @param {Object} forcedConfigs\n */\n\n\n var loadAnimation = function loadAnimation() {\n var forcedConfigs = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n var _a; // Return if the container ref is null\n\n\n if (!animationContainer.current) {\n return;\n } // Destroy any previous instance\n\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.destroy(); // Build the animation configuration\n\n var config = _objectSpread2(_objectSpread2(_objectSpread2({}, props), forcedConfigs), {}, {\n container: animationContainer.current\n }); // Save the animation instance\n\n\n animationInstanceRef.current = lottie.loadAnimation(config);\n setAnimationLoaded(!!animationInstanceRef.current);\n };\n /**\n * Initialize and listen for changes that need to reinitialize Lottie\n */\n\n\n React.useEffect(function () {\n loadAnimation();\n }, [animationData, loop, autoplay, initialSegment]);\n /*\n ======================================\n EVENTS\n ======================================\n */\n\n /**\n * Reinitialize listener on change\n */\n\n React.useEffect(function () {\n var partialListeners = [{\n name: \"complete\",\n handler: onComplete\n }, {\n name: \"loopComplete\",\n handler: onLoopComplete\n }, {\n name: \"enterFrame\",\n handler: onEnterFrame\n }, {\n name: \"segmentStart\",\n handler: onSegmentStart\n }, {\n name: \"config_ready\",\n handler: onConfigReady\n }, {\n name: \"data_ready\",\n handler: onDataReady\n }, {\n name: \"data_failed\",\n handler: onDataFailed\n }, {\n name: \"loaded_images\",\n handler: onLoadedImages\n }, {\n name: \"DOMLoaded\",\n handler: onDOMLoaded\n }, {\n name: \"destroy\",\n handler: onDestroy\n }];\n var listeners = partialListeners.filter(function (listener) {\n return listener.handler != null;\n });\n\n if (!listeners.length) {\n return;\n }\n\n var deregisterList = listeners.map(\n /**\n * Handle the process of adding an event listener\n * @param {Listener} listener\n * @return {Function} Function that deregister the listener\n */\n function (listener) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.addEventListener(listener.name, listener.handler); // Return a function to deregister this listener\n\n return function () {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.removeEventListener(listener.name, listener.handler);\n };\n }); // Deregister listeners on unmount\n\n return function () {\n deregisterList.forEach(function (deregister) {\n return deregister();\n });\n };\n }, [onComplete, onLoopComplete, onEnterFrame, onSegmentStart, onConfigReady, onDataReady, onDataFailed, onLoadedImages, onDOMLoaded, onDestroy]);\n /**\n * Build the animation view\n */\n\n var View = /*#__PURE__*/React__default.createElement(\"div\", Object.assign({\n style: style,\n ref: animationContainer\n }, rest));\n return {\n View: View,\n play: play,\n stop: stop,\n pause: pause,\n setSpeed: setSpeed,\n goToAndStop: goToAndStop,\n goToAndPlay: goToAndPlay,\n setDirection: setDirection,\n playSegments: playSegments,\n setSubframe: setSubframe,\n getDuration: getDuration,\n destroy: destroy,\n animationLoaded: animationLoaded,\n animationItem: animationInstanceRef.current\n };\n };\n\n function getContainerVisibility(container) {\n var _container$getBoundin = container.getBoundingClientRect(),\n top = _container$getBoundin.top,\n height = _container$getBoundin.height;\n\n var current = window.innerHeight - top;\n var max = window.innerHeight + height;\n return current / max;\n }\n\n function getContainerCursorPosition(container, cursorX, cursorY) {\n var _container$getBoundin2 = container.getBoundingClientRect(),\n top = _container$getBoundin2.top,\n left = _container$getBoundin2.left,\n width = _container$getBoundin2.width,\n height = _container$getBoundin2.height;\n\n var x = (cursorX - left) / width;\n var y = (cursorY - top) / height;\n return {\n x: x,\n y: y\n };\n }\n\n var useInitInteractivity = function useInitInteractivity(_ref) {\n var wrapperRef = _ref.wrapperRef,\n animationItem = _ref.animationItem,\n mode = _ref.mode,\n actions = _ref.actions;\n React.useEffect(function () {\n var wrapper = wrapperRef.current;\n\n if (!wrapper || !animationItem) {\n return;\n }\n\n animationItem.stop();\n\n var scrollModeHandler = function scrollModeHandler() {\n var assignedSegment = null;\n\n var scrollHandler = function scrollHandler() {\n var currentPercent = getContainerVisibility(wrapper); // Find the first action that satisfies the current position conditions\n\n var action = actions.find(function (_ref2) {\n var visibility = _ref2.visibility;\n return visibility && currentPercent >= visibility[0] && currentPercent <= visibility[1];\n }); // Skip if no matching action was found!\n\n if (!action) {\n return;\n }\n\n if (action.type === \"seek\" && action.visibility && action.frames.length === 2) {\n // Seek: Go to a frame based on player scroll position action\n var frameToGo = action.frames[0] + Math.ceil((currentPercent - action.visibility[0]) / (action.visibility[1] - action.visibility[0]) * action.frames[1]); //! goToAndStop must be relative to the start of the current segment\n\n animationItem.goToAndStop(frameToGo - animationItem.firstFrame - 1, true);\n }\n\n if (action.type === \"loop\") {\n // Loop: Loop a given frames\n if (assignedSegment === null) {\n // if not playing any segments currently. play those segments and save to state\n animationItem.playSegments(action.frames, true);\n assignedSegment = action.frames;\n } else {\n // if playing any segments currently.\n //check if segments in state are equal to the frames selected by action\n if (assignedSegment !== action.frames) {\n // if they are not equal. new segments are to be loaded\n animationItem.playSegments(action.frames, true);\n assignedSegment = action.frames;\n } else if (animationItem.isPaused) {\n // if they are equal the play method must be called only if lottie is paused\n animationItem.playSegments(action.frames, true);\n assignedSegment = action.frames;\n }\n }\n }\n\n if (action.type === \"play\" && animationItem.isPaused) {\n // Play: Reset segments and continue playing full animation from current position\n animationItem.resetSegments(true);\n animationItem.play();\n }\n\n if (action.type === \"stop\") {\n // Stop: Stop playback\n animationItem.goToAndStop(action.frames[0] - animationItem.firstFrame - 1, true);\n }\n };\n\n document.addEventListener(\"scroll\", scrollHandler);\n return function () {\n document.removeEventListener(\"scroll\", scrollHandler);\n };\n };\n\n var cursorModeHandler = function cursorModeHandler() {\n var handleCursor = function handleCursor(_x, _y) {\n var x = _x;\n var y = _y; // Resolve cursor position if cursor is inside container\n\n if (x !== -1 && y !== -1) {\n // Get container cursor position\n var pos = getContainerCursorPosition(wrapper, x, y); // Use the resolved position\n\n x = pos.x;\n y = pos.y;\n } // Find the first action that satisfies the current position conditions\n\n\n var action = actions.find(function (_ref3) {\n var position = _ref3.position;\n\n if (position && Array.isArray(position.x) && Array.isArray(position.y)) {\n return x >= position.x[0] && x <= position.x[1] && y >= position.y[0] && y <= position.y[1];\n }\n\n if (position && !Number.isNaN(position.x) && !Number.isNaN(position.y)) {\n return x === position.x && y === position.y;\n }\n\n return false;\n }); // Skip if no matching action was found!\n\n if (!action) {\n return;\n } // Process action types:\n\n\n if (action.type === \"seek\" && action.position && Array.isArray(action.position.x) && Array.isArray(action.position.y) && action.frames.length === 2) {\n // Seek: Go to a frame based on player scroll position action\n var xPercent = (x - action.position.x[0]) / (action.position.x[1] - action.position.x[0]);\n var yPercent = (y - action.position.y[0]) / (action.position.y[1] - action.position.y[0]);\n animationItem.playSegments(action.frames, true);\n animationItem.goToAndStop(Math.ceil((xPercent + yPercent) / 2 * (action.frames[1] - action.frames[0])), true);\n }\n\n if (action.type === \"loop\") {\n animationItem.playSegments(action.frames, true);\n }\n\n if (action.type === \"play\") {\n // Play: Reset segments and continue playing full animation from current position\n if (animationItem.isPaused) {\n animationItem.resetSegments(false);\n }\n\n animationItem.playSegments(action.frames);\n }\n\n if (action.type === \"stop\") {\n animationItem.goToAndStop(action.frames[0], true);\n }\n };\n\n var mouseMoveHandler = function mouseMoveHandler(ev) {\n handleCursor(ev.clientX, ev.clientY);\n };\n\n var mouseOutHandler = function mouseOutHandler() {\n handleCursor(-1, -1);\n };\n\n wrapper.addEventListener(\"mousemove\", mouseMoveHandler);\n wrapper.addEventListener(\"mouseout\", mouseOutHandler);\n return function () {\n wrapper.removeEventListener(\"mousemove\", mouseMoveHandler);\n wrapper.removeEventListener(\"mouseout\", mouseOutHandler);\n };\n };\n\n switch (mode) {\n case \"scroll\":\n return scrollModeHandler();\n\n case \"cursor\":\n return cursorModeHandler();\n }\n }, [mode, animationItem]);\n };\n\n var useLottieInteractivity = function useLottieInteractivity(_ref4) {\n var actions = _ref4.actions,\n mode = _ref4.mode,\n lottieObj = _ref4.lottieObj;\n var animationItem = lottieObj.animationItem,\n View = lottieObj.View;\n var wrapperRef = React.useRef(null);\n useInitInteractivity({\n actions: actions,\n animationItem: animationItem,\n mode: mode,\n wrapperRef: wrapperRef\n });\n return /*#__PURE__*/React__default.createElement(\"div\", {\n ref: wrapperRef\n }, View);\n };\n\n var Lottie = function Lottie(props) {\n var _a;\n\n var style = props.style,\n interactivity = props.interactivity,\n lottieProps = _objectWithoutProperties(props, [\"style\", \"interactivity\"]);\n /**\n * Initialize the 'useLottie' hook\n */\n\n\n var _useLottie = useLottie(lottieProps, style),\n View = _useLottie.View,\n play = _useLottie.play,\n stop = _useLottie.stop,\n pause = _useLottie.pause,\n setSpeed = _useLottie.setSpeed,\n goToAndStop = _useLottie.goToAndStop,\n goToAndPlay = _useLottie.goToAndPlay,\n setDirection = _useLottie.setDirection,\n playSegments = _useLottie.playSegments,\n setSubframe = _useLottie.setSubframe,\n getDuration = _useLottie.getDuration,\n destroy = _useLottie.destroy,\n animationLoaded = _useLottie.animationLoaded,\n animationItem = _useLottie.animationItem;\n /**\n * Make the hook variables/methods available through the provided 'lottieRef'\n */\n\n\n React.useEffect(function () {\n if (props.lottieRef) {\n props.lottieRef.current = {\n play: play,\n stop: stop,\n pause: pause,\n setSpeed: setSpeed,\n goToAndPlay: goToAndPlay,\n goToAndStop: goToAndStop,\n setDirection: setDirection,\n playSegments: playSegments,\n setSubframe: setSubframe,\n getDuration: getDuration,\n destroy: destroy,\n animationLoaded: animationLoaded,\n animationItem: animationItem\n };\n }\n }, [(_a = props.lottieRef) === null || _a === void 0 ? void 0 : _a.current]);\n\n if (interactivity) {\n var EnhancedView = useLottieInteractivity(_objectSpread2({\n lottieObj: {\n View: View,\n play: play,\n stop: stop,\n pause: pause,\n setSpeed: setSpeed,\n goToAndStop: goToAndStop,\n goToAndPlay: goToAndPlay,\n setDirection: setDirection,\n playSegments: playSegments,\n setSubframe: setSubframe,\n getDuration: getDuration,\n destroy: destroy,\n animationLoaded: animationLoaded,\n animationItem: animationItem\n }\n }, interactivity));\n return EnhancedView;\n }\n\n return View;\n };\n\n Lottie.propTypes = {\n animationData: PropTypes.shape(undefined).isRequired,\n loop: PropTypes.oneOfType([PropTypes.bool, PropTypes.number]),\n autoplay: PropTypes.bool,\n initialSegment: PropTypes.arrayOf(PropTypes.number.isRequired),\n onComplete: PropTypes.func,\n onLoopComplete: PropTypes.func,\n onEnterFrame: PropTypes.func,\n onSegmentStart: PropTypes.func,\n onConfigReady: PropTypes.func,\n onDataReady: PropTypes.func,\n onDataFailed: PropTypes.func,\n onLoadedImages: PropTypes.func,\n onDOMLoaded: PropTypes.func,\n onDestroy: PropTypes.func,\n style: PropTypes.shape(undefined)\n };\n Lottie.defaultProps = {\n loop: true,\n autoplay: true,\n initialSegment: null,\n onComplete: null,\n onLoopComplete: null,\n onEnterFrame: null,\n onSegmentStart: null,\n onConfigReady: null,\n onDataReady: null,\n onDataFailed: null,\n onLoadedImages: null,\n onDOMLoaded: null,\n onDestroy: null,\n style: undefined\n };\n var Animator = Lottie;\n var useAnimator = useLottie;\n exports.LottiePlayer = lottie;\n exports.Animator = Animator;\n exports.default = Lottie;\n exports.useAnimator = useAnimator;\n exports.useLottie = useLottie;\n exports.useLottieInteractivity = useLottieInteractivity;\n Object.defineProperty(exports, '__esModule', {\n value: true\n });\n});","function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {\n try {\n var info = gen[key](arg);\n var value = info.value;\n } catch (error) {\n reject(error);\n return;\n }\n\n if (info.done) {\n resolve(value);\n } else {\n Promise.resolve(value).then(_next, _throw);\n }\n}\n\nexport default function _asyncToGenerator(fn) {\n return function () {\n var self = this,\n args = arguments;\n return new Promise(function (resolve, reject) {\n var gen = fn.apply(self, args);\n\n function _next(value) {\n asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"next\", value);\n }\n\n function _throw(err) {\n asyncGeneratorStep(gen, resolve, reject, _next, _throw, \"throw\", err);\n }\n\n _next(undefined);\n });\n };\n}","import React, { useState } from \"react\"\nimport { graphql, StaticQuery } from \"gatsby\"\n\nimport Layout from \"../components/Layout\"\nimport Seo from \"../components/Seo\"\n\nimport \"../utils/normalize.css\"\nimport \"../utils/css/screen.css\"\nimport { Fade } from \"react-awesome-reveal\"\nimport Lottie from \"lottie-react\"\nimport successAnimation from \"../assets/lottie/lf30_editor_kblgsvip.json\"\nimport { BText } from \"../components/chakra/BText\"\nimport { Box } from \"@chakra-ui/react\"\n\nfunction ContactPage({ data }) {\n const [contact, setContact] = useState({\n name: \"\",\n email: \"\",\n subject: \"Bitlight Website Form\",\n honeypot: \"\", // if any value received in this field, form submission will be ignored.\n message: \"\",\n $budget: \"\",\n replyTo: \"@\", // this will set replyTo of email to email address entered in the form\n accessKey: \"5d098019-d7c6-485c-bf2b-45bc63b3f135\", // get your access key from https://www.staticforms.xyz\n })\n\n const [response, setResponse] = useState({\n type: \"\",\n message: \"\",\n })\n\n const handleChange = e =>\n setContact({ ...contact, [e.target.name]: e.target.value })\n\n const handleSubmit = async e => {\n e.preventDefault()\n try {\n const res = await fetch(\"https://api.staticforms.xyz/submit\", {\n method: \"POST\",\n body: JSON.stringify(contact),\n headers: { \"Content-Type\": \"application/json\" },\n })\n\n const json = await res.json()\n\n if (json.success) {\n setResponse({\n type: \"success\",\n message: \"Thank you for reaching out to us.\",\n })\n } else {\n setResponse({\n type: \"error\",\n message: json.message,\n })\n }\n } catch (e) {\n console.log(\"An error occurred\", e)\n setResponse({\n type: \"error\",\n message: \"An error has occurred while submitting the form :(\",\n })\n }\n }\n const { siteMetadata } = data.site || {}\n const { title, strapiUrl, siteUrl } = siteMetadata || {}\n return (\n \n \n
\n
\n \n \n \n Get in touch.\n \n
\n \n Since you're interested in working with us, or have an idea\n you wish to realize, we invite you to reach out to us!\n \n
\n \n
\n
\n
\n \n \n {response.message}\n \n \n \n Tell us more about yourself and your idea\n \n
\n \n {response.message}\n
\n \n
\n \n
\n \n
\n \n \n
\n
\n
\n
\n \n
\n
\n \n
\n {/* Break */}\n
\n \n \n \n \n \n \n \n \n
\n {/* Break */}\n
\n \n
\n {/* Break */}\n
\n \n
\n
\n \n \n \n \n )\n}\n\nconst indexQuery = graphql`\n query {\n site {\n siteMetadata {\n title\n author\n strapiUrl\n siteUrl\n }\n }\n }\n`\n\nfunction StaticContactPage(props) {\n return (\n (\n \n )}\n />\n )\n}\n\nexport default StaticContactPage\n"],"names":["_extends","Object","assign","target","i","arguments","length","source","key","prototype","hasOwnProperty","call","apply","this","_objectWithoutPropertiesLoose","excluded","sourceKeys","keys","indexOf","Box","displayName","Square","props","ref","size","_props$centerContent","centerContent","rest","styles","display","alignItems","justifyContent","boxSize","__css","flexShrink","flexGrow","Circle","borderRadius","exports","lottie","React","PropTypes","React__default","_defineProperty","obj","value","defineProperty","enumerable","configurable","writable","ownKeys","object","enumerableOnly","getOwnPropertySymbols","symbols","filter","sym","getOwnPropertyDescriptor","push","_objectSpread2","forEach","getOwnPropertyDescriptors","defineProperties","_objectWithoutProperties","sourceSymbolKeys","propertyIsEnumerable","_slicedToArray","arr","_arrayWithHoles","_iterableToArrayLimit","_unsupportedIterableToArray","_nonIterableRest","Array","isArray","Symbol","iterator","_arr","_n","_d","_e","undefined","_s","_i","next","done","err","o","minLen","_arrayLikeToArray","n","toString","slice","constructor","name","from","test","len","arr2","TypeError","useLottie","style","animationData","loop","autoplay","initialSegment","onComplete","onLoopComplete","onEnterFrame","onSegmentStart","onConfigReady","onDataReady","onDataFailed","onLoadedImages","onDOMLoaded","onDestroy","lottieRef","renderer","assetsPath","rendererSettings","_useState2","useState","animationLoaded","setAnimationLoaded","animationInstanceRef","useRef","animationContainer","play","_a","current","stop","pause","setSpeed","speed","goToAndPlay","isFrame","goToAndStop","setDirection","direction","playSegments","segments","forceFlag","setSubframe","useSubFrames","getDuration","inFrames","destroy","loadAnimation","forcedConfigs","config","container","useEffect","listeners","handler","listener","deregisterList","map","addEventListener","removeEventListener","deregister","View","createElement","animationItem","getContainerVisibility","_container$getBoundin","getBoundingClientRect","top","height","window","innerHeight","getContainerCursorPosition","cursorX","cursorY","_container$getBoundin2","x","left","width","y","useInitInteractivity","_ref","wrapperRef","mode","actions","wrapper","scrollModeHandler","assignedSegment","scrollHandler","currentPercent","action","find","_ref2","visibility","type","frames","frameToGo","Math","ceil","firstFrame","isPaused","resetSegments","document","cursorModeHandler","handleCursor","_x","_y","pos","_ref3","position","Number","isNaN","xPercent","yPercent","mouseMoveHandler","ev","clientX","clientY","mouseOutHandler","useLottieInteractivity","_ref4","lottieObj","Lottie","interactivity","lottieProps","_useLottie","propTypes","shape","isRequired","oneOfType","bool","number","arrayOf","func","defaultProps","Animator","useAnimator","LottiePlayer","default","factory","asyncGeneratorStep","gen","resolve","reject","_next","_throw","arg","info","error","Promise","then","ContactPage","data","email","subject","honeypot","message","$budget","replyTo","accessKey","contact","setContact","response","setResponse","handleChange","e","handleSubmit","fn","preventDefault","fetch","method","body","JSON","stringify","headers","res","json","success","console","log","self","args","site","siteMetadata","title","strapiUrl","siteUrl","Layout","duration","delay","logo","backgroundColor","Seo","keywords","id","className","triggerOnce","BText","as","successAnimation","fontSize","textAlign","lineHeight","onSubmit","onChange","fontFamily","placeholder","required","padding","rows","defaultValue","StaticQuery","query","render","location"],"sourceRoot":""}